Lynda - Creating Game Environments in Maya and Photoshop

A practical guide to constructing 3D buildings that can be used to populate video game environments

فهرست ویدیوها

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تاریخ انتشار

This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.

سطح دوره متوسط
5h 10m
زمان دوره
188
تعداد بازدید
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Adam Crespi