Lynda - Creating Painted Metal in Substance Designer

A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.

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تاریخ انتشار

Walk through the creation of a fully procedural "painted metal" material in Substance Designer. The finished material can be output as either a set of finished bitmaps or an easy-to-use and highly configurable Substance package, which can be used in offline render engines such as mental ray and V-Ray or real-time engines such as Unreal Engine and Unity. Joel Bradley has designed this set of tutorials to take you from start to finish, from creating the details and diffuse coloration, to building depth and texture with normal and roughness maps, to adding the final touches that will allow the material to be fully customized by future texture artists.

سطح دوره متوسط
1h 5m
زمان دوره
164
تعداد بازدید
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Joel Bradley